(单词翻译:单击)
In the past few years, the video game industry has grown from a niche1 market into a major part of mainstream2 media. This increase in popularity and use of technology has allowed video game developers to insert more detail and nuance3(细微差别) into the storylines of their games. Many video games have begun incorporating religion as a key aspect to plot points and story lines. Greg Perreault, a doctoral student in the University of Missouri School of Journalism4, found that the many newer-generation video games equate5 religion with violence in the game narratives7. Perreault examined five recent video games that incorporate religion heavily into the storyline. The video games he studied were "Mass Effect 2," "Final Fantasy 13," "Assassin's Creed," "Castlevania: Lords of Shadow" and "Elder Scrolls8: Oblivion." Perreault found that all of these video games problematize religion by closely tying it in with violence.
"In most of these games there was a heavy emphasis on a "Knights9 Templar" and crusader(十字军战士) motifs," Perreault said. "Not only was the violent side of religion emphasized, but in each of these games religion created a of problem that the main character must overcome, whether it is a direct confrontation10 with religious zealots(狂热者) or being haunted by religious guilt11."
While Perreault observed a relationship between violence and video games, he does not believe video game developers are creating an intentional12 commentary on religion.
"It doesn't appear that game developers are trying to purposefully bash(猛击) organized religion in these games," Perreault said. "I believe they are only using religion to create stimulating13 plot points in their story lines. If you look at video games across the board, most of them involve violence in some fashion because violence is conflict and conflict is exciting. Religion appears to get tied in with violence because that makes for a compelling narrative6."
Perreault presented his findings at the Center for Media Religion and Culture Conference on Digital Religion.
收听单词发音
1
niche
|
|
| n.壁龛;合适的职务(环境、位置等) | |
参考例句: |
|
|
|
2
mainstream
|
|
| n.(思想或行为的)主流;adj.主流的 | |
参考例句: |
|
|
|
3
nuance
|
|
| n.(意义、意见、颜色)细微差别 | |
参考例句: |
|
|
|
4
journalism
|
|
| n.新闻工作,报业 | |
参考例句: |
|
|
|
5
equate
|
|
| v.同等看待,使相等 | |
参考例句: |
|
|
|
6
narrative
|
|
| n.叙述,故事;adj.叙事的,故事体的 | |
参考例句: |
|
|
|
7
narratives
|
|
| 记叙文( narrative的名词复数 ); 故事; 叙述; 叙述部分 | |
参考例句: |
|
|
|
8
scrolls
|
|
| n.(常用于录写正式文件的)纸卷( scroll的名词复数 );卷轴;涡卷形(装饰);卷形花纹v.(电脑屏幕上)从上到下移动(资料等),卷页( scroll的第三人称单数 );(似卷轴般)卷起;(像展开卷轴般地)将文字显示于屏幕 | |
参考例句: |
|
|
|
9
knights
|
|
| 骑士; (中古时代的)武士( knight的名词复数 ); 骑士; 爵士; (国际象棋中)马 | |
参考例句: |
|
|
|
10
confrontation
|
|
| n.对抗,对峙,冲突 | |
参考例句: |
|
|
|
11
guilt
|
|
| n.犯罪;内疚;过失,罪责 | |
参考例句: |
|
|
|
12
intentional
|
|
| adj.故意的,有意(识)的 | |
参考例句: |
|
|
|
13
stimulating
|
|
| adj.有启发性的,能激发人思考的 | |
参考例句: |
|
|
|