• 哔哩哔哩将建电子竞技公司

    18-10-11 Bilibili is to set up an electronic sports company. 哔哩哔哩将建立一家电子竞技公司。 Targeted at the global gaming market, this new company will take over the main gaming business and support the Bilibili mother company. Chen Rui, the CEO of the Bil...

  • 世卫组织将“游戏成瘾”正式列入精神疾病

    18-07-01 First listed in ICD-11s draft last December, gaming disorder is defined by WHO as a pattern of persistent or recurrent gaming behavior (digital gaming or video-gaming), which may be online (i.e., over the Internet) or offline. 去年12月,世界卫生组织...

  • 中国已成世界游戏之都

    17-06-02 China has become the world capital of gamers and gaming. 中国已经成为游戏玩家与游戏的世界之都。 Thats according to a report by specialist firm Atomico, based in London. According to the report, the size of the Chinese gamer market now exceeds that i...

  • 网络游戏能丰富玩家的社交生活

    14-03-28 New research finds that online social behavior isn't replacing offline social behavior in the gaming community. Instead, online gaming is expanding players' social lives. The study was done by researchers at North Carolina State University, York Uni...

  • “游戏手柄杀手” OnLive游戏服务将于7月上线

    10-03-12 A gaming service that aims to kill off the traditional gaming console will begin streaming popular games over the internet in June this year. 一家游戏服务商准备今年7月在互联网上启动流行游戏流媒体服务,据悉该服务以消灭传统游戏控制器为目标。 Around 13...

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