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First listed in ICD-11's draft last December, gaming disorder1 is defined by WHO as "a pattern of persistent2 or recurrent gaming behavior ('digital gaming' or 'video-gaming'), which may be online (i.e., over the Internet) or offline."
去年12月,世界卫生组织首次将“游戏成瘾”列入第11次修订版《国际疾病分类》的草案中,将其定义为“一种持续或经常重复的游戏行为(数字游戏或电子游戏),其中既包含在线游戏也包含本地游戏。”
The designation by WHO could prompt insurance companies to cover gaming-related mental issues, which may encourage gamers to seek for help from therapists.
Gaming is very popular in China. More than 583 million Chinese participate in some kind of video gaming, with 57 percent of the market occupied by mobile games.
I can finally become a psycho," gamer Skyray joked on China's social media platform Weibo.
"So we are all mental now. We should treat each other good in the psychiatric hospital," another gamer replied.
"Can I call in for leave since I'm a mental disordered person?" read a reply under CCTV's report on Weibo.
Gaming activity is not equal to gaming disorder, WHO says on its feature webpage for the disease.
The disorder affects "only a small proportion of people who engage in digital- or video-gaming activities," the feature page says.
WHO says a person has to be showing very specific symptoms for as long as a year to be diagnosed with this disorder.
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