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China remains1 the biggest player in the gaming industry with annual real sales revenue of over 200 billion yuan (30.9 billion US dollars) in 2017, 500 million US dollars more than the second-ranked United States, according to a report on China games industry last year.
一份关于2017年中国游戏业的报告显示,中国仍是世界游戏产业最大的市场,2017年实际销售收入超2000亿元人民币(309亿美元),比第二名美国多5亿美元。
Mobile games revenue reached 116 billion yuan, accounting2 for 57% of the total, while the web game industry plunged3 in 2017, taking up only 7.6% in total.
Domestically made games have become a driving force in the going-global campaign, gaining an annual revenue of 8.2 billion US dollars last year, 118 times greater than a decade ago.
Chinese players' enthusiasm for games has also promoted the booming industry. By the end of last year, 185 game companies had issued an IPO.
But along with the rapid development of the gaming industry, many parents have complained that their children spend too much time on online games.
Parental4 intervention5 and guidance is important, so you can control playing time and what kind of games your children can play, said Xiao Hong, CEO of Perfect World, a leading culture and entertainment group in China.
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