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Scientists report that they can predict who will improve most on an unfamiliar1 video game by looking at their brain waves. They describe their findings in a paper in the journal Psychophysiology.
The researchers used electroencephalography (EEG) to peek2 at electrical activity in the brains of 39 study subjects before they trained on Space Fortress3, a video game developed for cognitive4 research. The subjects whose brain waves oscillated(振荡,摆动) most powerfully in the alpha spectrum5 (about 10 times per second, or 10 hertz) when measured at the front of the head tended to learn at a faster rate than those whose brain waves oscillated with less power, the researchers found. None of the subjects were daily video game players.
The EEG signal was a robust6 predictor of improvement on the game, said University of Illinois postdoctoral researcher and Beckman Fellow Kyle Mathewson, who led the research with psychology7 professors and Beckman Institute faculty8 members Monica Fabiani and Gabriele Gratton.
"By measuring your brain waves the very first time you play the game, we can predict how fast you'll learn over the next month," Mathewson said. The EEG results predicted about half of the difference in learning speeds between study subjects, he said.
The waves of electrical activity across the brain reflect the communication status of millions or billions neurons, Mathewson said.
"These oscillations are the language of the brain, and different oscillations represent different brain functions," he said.
The researchers also found that learning to play the game improved subjects' reaction time and working memory (the ability to hold a piece of information in mind just until it is needed), skills that are important in everyday life.
"We found that the people who had more alpha waves in response to certain aspects of the game ended up having the best improvement in reaction time and the best improvement in working memory," Mathewson said.
This project is a part of a larger collaborative effort to determine whether measures of brain activity or brain structure can predict one's ability to learn a new video game. One analysis, led by Beckman Institute director Art Kramer (an author on this study as well), found that the volume of specific structures in the brain could predict how well people would perform on Space Fortress. That study used magnetic resonance9 imaging (MRI) to measure the relative sizes of different brain structures.
But MRI is expensive and requires that subjects lie immobile inside a giant magnet, Mathewson said. With EEG, researchers can track brain activity fairly inexpensively while subjects are engaged in a task in a less constricted10, less artificial environment, he said.
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