新程序为游戏玩家提供即时战略指导
文章来源:未知 文章作者:enread 发布时间:2013-08-15 06:40 字体: [ ]  进入论坛
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Computer science researchers from North Carolina State University have developed a technique to determine which strategies give players an edge at winning in multi-player (action) real-time strategy (ARTS) games, such as Defense1 of the Ancients (DotA), Warcraft III and Starcraft II. The technique offers extremely precise information about how a player's actions affect a team's chances of winning, and could be used to develop technology for use by players and developers to improve gameplay experiences. Researchers used the technique, which makes use of various analytic2 tools, to evaluate logs of player actions from thousands of ARTS games. They then used that information to develop a set of rules governing team gameplay strategies, in order to identify which approaches give teams the best chance of winning.
 
"Our goal is to use these data to develop tools that could train game players to play more successfully," says Dr. David L. Roberts, an assistant professor of computer science at NC State and co-author of two papers on the research. "These tools could be incorporated into games by game developers, or could be developed into stand-alone training modules3.
 
"The tools could also be used by game developers to help them understand whether the game mechanics they are putting in their games are having the desired effect, and to fine-tune their games accordingly."
 
The researchers evaluated the attributes of individual team characters -- such as a hero's strength in DotA -- and the aggregate4 attributes of each team -- such as the combined total strength of a team of heroes in DotA. These attributes change over the course of a game, and the researchers also looked at how and when these attributes changed for each team.
 
In looking at the aggregate attributes, the researchers found that the timing5 of attribute improvement is linked to the likelihood of team success -- sometimes in unintuitive ways.
 
For example, in DotA, each character has "damage points," indicating how much damage the character can deal out before "dying." If Team A has amassed7 59.7 more damage points than Team B by the second quarter of the game, Team A has a more than 80 percent chance of winning. However, if Team A has 54 more damage points than Team B, Team A has a less than 10 percent chance of winning -- but only if Team B hasn't gotten too strong, smart or rich.
 
Why? Because players in DotA amass6 "gold" and "experience" during the game, and spend it to improve their damage and other attributes. And while amassing8 a huge advantage in a single attribute, like damage, can help a team win, it is usually more important to find a balanced approach.
 
"And finding that balance is incredibly complex, which is what makes gaming so fascinating," Roberts says.
 
The researchers also found that the importance of an individual character's attributes varies widely, depending on the makeup9 of each multi-player team.
 
In Starcraft II, for example, players can play as any of several alien races, each of which has its own characteristics. If a team is made up of Terrans (humans) and the Zerg (alien arthropods), its odds10 of winning are more than 70 percent if the Zerg population has a high growth rate and the Terran population has a low one. But the Zerg population growth rate can be unimportant in other team combinations.
 
"We're currently working to use these findings to develop visualization11 tools that let players know how they are doing in real-time, relative to the strategies we know are predictive of success," Roberts says.


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1 defense AxbxB     
n.防御,保卫;[pl.]防务工事;辩护,答辩
参考例句:
  • The accused has the right to defense.被告人有权获得辩护。
  • The war has impacted the area with military and defense workers.战争使那个地区挤满了军队和防御工程人员。
2 analytic NwVzn     
adj.分析的,用分析方法的
参考例句:
  • The boy has an analytic mind. 这男孩有分析的头脑。
  • Latin is a synthetic language,while English is analytic.拉丁文是一种综合性语言,而英语是一种分析性语言。
3 modules 0eb9b3af2e4a00837a1b1a854c9ea18c     
n.模块( module的名词复数 );单元;(宇宙飞船上各个独立的)舱;组件
参考例句:
  • The course consists of ten core modules and five optional modules. 这门课程包括十个必修单元和五个选修单元。
  • Our English course is divided into modules on poetry, drama, and novels. 我们的英语课分为诗歌、戏剧和小说等单元。 来自《简明英汉词典》
4 aggregate cKOyE     
adj.总计的,集合的;n.总数;v.合计;集合
参考例句:
  • The football team had a low goal aggregate last season.这支足球队上个赛季的进球总数很少。
  • The money collected will aggregate a thousand dollars.进帐总额将达一千美元。
5 timing rgUzGC     
n.时间安排,时间选择
参考例句:
  • The timing of the meeting is not convenient.会议的时间安排不合适。
  • The timing of our statement is very opportune.我们发表声明选择的时机很恰当。
6 amass tL5ya     
vt.积累,积聚
参考例句:
  • How had he amassed his fortune?他是如何积累财富的呢?
  • The capitalists amass great wealth by exploiting workers.资本家剥削工人而积累了巨额财富。
7 amassed 4047ea1217d3f59ca732ca258d907379     
v.积累,积聚( amass的过去式和过去分词 )
参考例句:
  • He amassed a fortune from silver mining. 他靠开采银矿积累了一笔财富。
  • They have amassed a fortune in just a few years. 他们在几年的时间里就聚集了一笔财富。 来自《简明英汉词典》
8 amassing hzmzBn     
v.积累,积聚( amass的现在分词 )
参考例句:
  • The study of taxonomy must necessarily involve the amassing of an encyclopaedic knowledge of plants. 分类学研究一定要积累广博的植物知识。 来自辞典例句
  • Build your trophy room while amassing awards and accolades. 建立您的奖杯积累奖项和荣誉。 来自互联网
9 makeup 4AXxO     
n.组织;性格;化装品
参考例句:
  • Those who failed the exam take a makeup exam.这次考试不及格的人必须参加补考。
  • Do you think her beauty could makeup for her stupidity?你认为她的美丽能弥补她的愚蠢吗?
10 odds n5czT     
n.让步,机率,可能性,比率;胜败优劣之别
参考例句:
  • The odds are 5 to 1 that she will win.她获胜的机会是五比一。
  • Do you know the odds of winning the lottery once?你知道赢得一次彩票的几率多大吗?
11 visualization 5cb21f7c94235e860596a2dfd90ccf82     
n.想像,设想
参考例句:
  • In 2D visualization and drawing applications, vertical and horizontal scrolling are common. 在二维的可视化及绘图应用中,垂直和水平滚动非常普遍。 来自About Face 3交互设计精髓
  • Ophthalmoscopy affords the only opportunity for direct visualization of blood vessels. 检眼镜检查法提供直接观察血管的唯一机会。
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