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Anybody can make Mario, Nintendo's world-famous little plumber1, race through the Mushroom Kingdom, chasing coins. But what if Mario could do it on his own?
《超级马里奥》是任天堂游戏公司出品的世界级名作,任何人都可以控制水管工马里奥在蘑菇王国中跑着追逐硬币。不过,试想一下如果马里奥能自行完成这些任务会怎样?
That's the goal of the Mario A.I. Project: to develop an artificially intelligent Mario agent that becomes aware of himself and his environment, making decisions about what to do based on spoken instructions.
Built by members of the Cognitive2 Modeling Group at Germany's University of Tubingen, the Mario A.I. Project has released a video demonstrating and explaining the initiative. And while the team's progress seems to be slow, it's pretty cool to think of this most-famous of game characters having a will of his own.
Using Carnegie-Mellon's Sphinx speech-recognition toolkit, the video's narrator explains, Mario can understand a large number of English sentences and commands. Based on a huge logic3 and grammar tree the team built, he can answer things about what he knows based on what he's been told and can take actions based on what he's learned.
He can even make decisions based on his emotions or his needs. For example, if Mario's hungry, he'll chase coins. If he's just feeling curious, he'll explore the Mushroom Kingdom, autonomously4 gathering5 knowledge about items he doesn't know much about yet.
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